Spells are magical syntaxes that, once cast, will consume some mana or soul in order to produce the desired effect.
All spells require a certain amount of of resource every time they are used, and also have a minimum level requirement. In addition to these restrictions, some spells can only be used by certain vocations.
You cannot use spells too rapidly, as the client will tell you that you are exhausted if you cast spells too quickly in a short period of time. Note that you will not get muted for quickly casting spells, but you cannot cast spells while muted.
List of spells for Warrior[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Medicate | medicoratio | 20 | 0 | 1 | Healing | Restores a small amount of your health points. | |
Immobilizing Throw | hurlus xor | 25 | 0 | 10 | Attack | Channels a powerful weapon-throw that immobilizes the target for 3 seconds upon impact and exhaust you for 4 seconds. | |
Weaponswing | abecci | 20 | 0 | 4 | Attack | Damages target | |
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). | ||
Headbutt | pello caput | 12 | 0 | 2 | Attack | Hit your target with your own head. The strength of this spell depends on your Rage skill, and the armor of your helmet. This ability will recoil for 8-25 damage. |
List of spells for Ranger[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Heal | medicor | 20 | 3 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Search for Earthrocks | invenio terastono | 0 | 0 | 10 | Support | Searches for suitable stones which can be used as ammo for your slingshot. Earthrocks are stronger than normal stones. | |
Search for Stones | invenio stono | 0 | 0 | 1 | Support | Searches for suitable stones which can be used as ammo for your slingshot. | |
Lesser Focus | incumbie adfect | 70 | 0 | 8 | Support | You focus on your precision, which increases your chaos/rangery by 25% for 13.5 sec. | |
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). |
List of spells for Mage[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Care | medicor en "name" | ?% | 0 | 6 | Healing | Restores a small amount of health points to the target player. | |
Combust | exuro | 22 | 4 | Attack | Scorches the target with a searing flame. | ||
Heal | medicor | 20 | 3 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Strong Heal | gran medicor | 70 | 12 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Weak Curse | utero mort | 45 | 0 | 8 | Attack | Curses the target to lose HP over time for the next 30 seconds. | |
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). | ||
Psyshock | abra | 22 | 4 | Attack | Unleashes a magical bolt that deals psychic damage. | ||
Magic Shield | magicus aegis | 50 | 8 | Support | Activates a magic shield that absorbs all received damage into mana. Lasts until turned off by using this spell again, or until broken by some other ability. Activating a magic shield more than 3 times in quick succession will put it on a 45 second cooldown. |
List of spells for Swordsman[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Desperate Lure | mente luros | 90 | 0 | 10 | Support | Taunts all targets around you. | |
Furious Slash | rabidus impingo | 10% of maximum mana | 0 | 47 | Attack | Deals damage to an enemy. 25% chance to induce fast bleeding effect and 12% increased chance to deliver a critical hit. | |
Hemorrhage | hemoxori | 35 | 0 | 10 | Attack | Makes the enemy Bleed for 20 seconds. | |
Mark of Focus | sumbolus focus | 10 | 0 | 1 | Special | Buff: 5% chance to increase attackspeed greatly for 3 seconds. Enables the usage of "Focus" spells. Lasts for 60 seconds. | |
Mark of Justice | sumbolus iustitia | 10 | 0 | 1 | Special | Buff: 5% Chance on hit to heal yourself (5% heal?). Enables the usage of holy abilitys. Lasts for 60 seconds. | |
Medicate | medicoratio | 20 | 0 | 1 | Healing | Restores a small amount of your health points. | |
Charge Slash | rabida decursus | 90 | 0 | 24 | Attack | Jump at target (Max. 5 SQM). Seems to deal damage equal to a normal attack of yours. | |
Holy Justice | sanxori | 10% of maximum mana | 0 | 10 | Attack | Deals holy damage to the target. | |
Hymn of Solace | melum levamen | 40% of maximum mana | 0 | 38 | Support | Taunts enemies within 2 squares of you. | |
Mark of Blood | sumbolus sanguim | 10 | 0 | 1 | Special | Buff: 5% chance to bleed the target; Enables the usage of "Blood" spells. Lasts for 60 seconds. | |
Psychic Remedy | remedipsys | 0 | 40 | 29 | Healing | Gain 100% Mana. | |
Retribution | poenitus | 65 | 0 | 19 | Attack | Deals holy damage based on your missing HP and heals you. Ranged attack. | |
Swords of Light | ferrumo de lumen | 160 | 0 | 48 | Attack | Deals holy damage to all targets surrounding you. | |
Uttercut | hemotori | 10% of maximum mana | 0 | 34 | Attack | Deals medium damage. 30% chance to induct Bleed. | |
Weaponswing | abecci | 20 | 0 | 4 | Attack | Damages target | |
Whirlspin | exori rotato | 115 | 0 | 43 | Attack | Damages all enemies around you multiple times. | |
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). | ||
Shield Up! | aegeasus | 30 | 0 | 6 | Support | Increases Shielding by 40% for 20 seconds. | |
War Cry | bellum clamo | 120 | 0 | 50 | Support | Requires a party. Increases all skills of the party members. | |
Carnage | File:Carnage.gif | caedes | 170 | 0 | 95 | Attack | The ultimate move infused with ancient shaman magic that empowers your weapon and spins it around in a large area around you. |
Bloodshed | File:Bloodshed.gif | cruenta caedes | 140 | 0 | 55 | Attack | Swordsman furiously and repeatedly cuts the enemy, spilling its blood all around and creating [Blood Blobs]. Walking over a blood blob will heal 8% of your HP. |
Execution | File:Execution.gif | carnufico | 15% of maximum mana | 0 | 65 | Attack | Delivers a blow fueled by great fury in an attempt to execute the victim. The swings of your weapon affect several other tiles around your victim. This spell will deal massive bonus damage to stunned targets, and targets that are below 10% of their maximum HP. |
Deathslicer | File:Deathslicer.gif | exori gran rotato | 155 | 0 | 75 | Attack | You spin around furiously, slashing everything around you in a wider area, dealing more damage than with Whirlspin. |
Omnislash | File:Omnislash.gif | omnislash | 215 | 0 | 120 | Attack | Swiftly jumps around the target, slicing and cutting through it from every angle! |
Eradicating Lightsword | File:Eradicating Lightsword.gif | evulsio lumenferrum | 300 | 30 | 140 | Attack | Channels the energy of the holy light for a couple of seconds, then releases an obliterating blast in a line front of you. |
List of spells for Berserker[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Axethrow | iacio ax | 40 | 0 | 10 | Attack | Throws your axe at the target, dealing damage and increasing your rage by 2. This spell deals more damage the more rage you have when casting it. [ENRAGED]: Hurls a rage-infused axe instead. This axe deals 25-30 additional damage. | |
Calmness | calmness | 35 | 0 | 10 | Healing | Consume your rage in exchange for a heal based on the amount of consumed rage. [ENRAGED]: Heals your entire HP and 30% mana. | |
Heroic Charge | herous decursus | 90 | 0 | 22 | Support | Initiates an agressive charge that last for a short duration. | |
Medicate | medicoratio | 20 | 0 | 1 | Healing | Restores a small amount of your health points. | |
Cutthroat Swing | axori | 60 | 0 | 10 | Attack | Heavily swings the weapon, cutting through enemies in front of you. Increases your rage by 3. This spell deals more damage the more rage you have when casting it. [ENRAGED]: The wave becomes bigger/wider. | |
Immobilizing Throw | hurlus xor | 25 | 0 | 10 | Attack | Channels a powerful weapon-throw that immobilizes the target for 3 seconds upon impact and exhaust you for 4 seconds. | |
Weaponswing | abecci | 20 | 0 | 4 | Attack | Damages target | |
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). | ||
Blood Frenzy | File:Blood Frenzy.gif | hemorrio loces | 280 | 0 | 30 | Support | For 15 seconds, your melee attacks become bloodthirsty and have 18% chance to make your enemy sprout [Blood Blobs]. Casting this spell also applies [Blood Hunger], which lasts for 30 seconds. [Blood Hunger] increases your rage by 3-7 and heals you by 5% of your max HP every time you walk over a [Blood Blob]. |
List of spells for Defender[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Medicate | medicoratio | 20 | 0 | 1 | Healing | Restores a small amount of your health points. | |
Immobilizing Throw | hurlus xor | 25 | 0 | 10 | Attack | Channels a powerful weapon-throw that immobilizes the target for 3 seconds upon impact and exhaust you for 4 seconds. | |
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). |
List of spells for Wildheart[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). | ||
Headbutt | pello caput | 12 | 0 | 2 | Attack | Hit your target with your own head. The strength of this spell depends on your Rage skill, and the armor of your helmet. This ability will recoil for 8-25 damage. | |
Medicate | medicoratio | 20 | 0 | 1 | Healing | Restores a small amount of your health points. | |
Paw | mao exor | 35 | 0 | 10 | Attack | Wolf: Delivers 3 furious hits to your enemy. Has 7% chance to inflict mild bleeding. | |
Wolf (Spell) | utevo ina lupus | 0 | 35 | 10 | Special | Transforms you into a wolf, allowing you to use Paw, Pounce, Bite, Howl and Power of the Pack spells and giving you the following passive ability: Movement speed increased by 20. | |
Pounce (Wolf) | felcursus | 75 | 0 | 15 | Attack | Wolf: Pounces 3 tiles ahead of you, dealing damage to the enemies around the landing location. | |
Pounce (Hyena) | felcursuo | 0 | 0 | 17 | Attack | Hyena: Pounces up to 5 tiles ahead of you. Costs 10 stamina. | |
Hyena (Spell) | utevo ina hyaenis | 0 | 35 | 17 | Special | Transforms you into a hyena, allowing you to use Pounce, Claw, Bite, Screech and Infragreen Vision spells and giving you the following passive ability: Melee attacks restore 6-14 health. This can occur only once every 1 second. | |
Claw | ica exor | 35 | 0 | 17 | Attack | Hyena: Delivers 3 furious hits to your enemy. Has 7% chance to inflict mild bleeding. | |
Bite | ictus | 40 | 0 | 20 | Attack | Wolf and Hyena: Bites your enemy, dealing damage. There is 15% chance to cause [Rabies], increasing your target's skill but lowering their defense. | |
Sting | xor pox | 50 | 0 | 25 | Attack | Centipede: Stings your enemy, dealing earth damage and applying a poison that deals 8 damage per tick. | |
Centipede (Spell) | utevo ina cantepedo | 0 | 40 | 25 | Special | Transforms you into a centipede, allowing you to use Sting, Skitter and Toxic Release spells and giving you the following passive ability: If walking on greenery, your movement speed is increased by 25% and your spell damage is increased by 10. | |
Howl | ululate | 100 | 15 | 30 | Support | Wolf: Increases your attack speed by 25% for 10 seconds. | |
Screech | clamastae | 100 | 15 | 30 | Support | Hyena: Reduces the current cooldown of all your other Hyena spells by 70%. | |
Skitter | sachuris | 120 | 0 | 32 | Support | Centipede: Doubles the damage bonus of your passive for 20 seconds and allows you to skitter through tall bushes and swamp grass (any type that is cuttable by a machete) by using them. | |
Infragreen Vision | ultraseo visio | 10 | 2 | 33 | Support | Hyena: Provides a huge area of green light that can be turned off or on at your will. This ability can only be used during night. | |
Power of the Pack | potestas en luporummedio | 75 | 20 | 35 | Support | Wolf: For each nearby wolf (of any race and kind) including you and any other wildhearts in wolf form, you gain a bonus 8% rage skill for a duration of one minute. | |
Toxic Release | res pox | 85 | 0 | 36 | Attack | Centipede: Your toxin-filled pimples explode, splashing acid onto everyone around you. | |
Maul | cori xor | 95 | 0 | 45 | Attack | Bear: Delivers 4 furious hits to your enemy, finishing off with a last MEGA hit. The MEGA hit sharpens your [Bear Claws] permanently and deals extra damage. | |
Bear (Spell) | utevo ina ursa | 0 | 45 | 30 | Special | Transforms you into a bear, allowing you to use Maul, Rabid, Feast, Swipe and Hibernate spells and giving you the following passive ability: Your movement speed is decreased by 20, but your shielding is increased by 4. Your offensive abilities utilize Bear Claws as a source of bonus damage, and using them permanently sharpens the Bear Claws, increasing your damage with them. | |
Rabid | rabida sis | 125 | 0 | 53 | Support | Bear: For the next 10 seconds, you become [Rabid] and your rage is increased by 35% - but your shielding is lowered. | |
Meditation | mediactus | 175 | 1 | 55 | Healing | Your inner spirit of peace channels a ticking regeneration which heals a massive amount of HP over a short duration. You remain immovable for the duration of the channeling (4.5 seconds). | |
Feast | festum | 65 | 0 | 59 | Healing | Bear: Tears a nearby corpse to pieces, sharpening your Bear Claws. After that, the corpse is eaten and it heals a portion of your max. HP and gives you Digestion. Digestion makes you less hungry and regenerates your HP for a minute. The corpse must be in melee range, and must be a creature corpse that is openable. | |
Swipe | sepe ico | 70 | 0 | 64 | Attack | Bear: Deals damage to enemies in a short line in front of you. Casting this spell sharpens your Bear Claws. | |
Hibernate | hibersomnum | 240 | 15 | 68 | Healing | Bear: You fall asleep, unable to move for 10 seconds. While asleep, your HP and stamina regeneration are massively increased. You can be attacked while the hibernation is active, and can not wake up until it is over. | |
Sea Serpent (Spell) | utevo ina aquaserpus | 0 | 55 | 70 | Special | Transforms you into a sea serpent, allowing you to use Boiling Bubbles, Deepsea Dive, Tail Swipe, Coil Around and Leviathan I spells and giving you the following passive ability: Depthdweller - Diving underwater will not impair your movement speed nor drown you. Sea Serpent Scales - All ice and water damage you receive is reduced by 40%, but all energy damage received is increased by 40%. | |
Boiling Bubbles | ulcus borrire | 85 | 0 | 70 | Attack | Sea Serpent: . | |
Deepsea Dive | abyssimare urino | 300 | 0 | 74 | Special | Sea Serpent: This spell can only be casted underwater. You dive to an isolated coral opening where you can remain up to 10 seconds (dive out early be re-casting this spell). Here, you will find an orange clam. By using the clam, you can obtain one of the following: Bubbles of Rejuvenation - A buff that lasts 30s and regenerates 35% of your max. HP or 40% of your max. mana; Oxygen Shield - Fills your barrier up to 60% and reduces all energy damage taken in the next 15s by 50%; Meat of the Clam - A buff that regenerates 5 stamina per sec. for the next 30 seconds. | |
Tail Swipe | reve ico | 95 | 0 | 80 | Attack | Sea Serpent: Hits the 3 tiles behind you with your tail, dealing damage to anyone caught in the way. | |
Coil Around | plico circum | 135 | 0 | 84 | Attack | Sea Serpent: Coils around your target, immobilizing them for 4 seconds and deals water damage. | |
Elephant (Spell) | utevo ina barrus | 0 | 65 | 90 | Special | Transforms you into a rampaging elephant, allowing you to use Trunk Wrap, Triumphant Toot and Earthquaking March spells and giving you the following passive ability: Melee attacks and spells have 12% + ((lvl-80)/6)% chance to Bash, immobilizing your enemy for a brief period. | |
Trunk Wrap | trunci amictorium | 100 | 0 | 90 | Attack | Elephant: Wraps your target in your trunk, holding them steadily and squeezing them to deal damage. | |
Triumphant Toot | lauriger tooto | 240 | 0 | 100 | Attack | Elephant: Unleashes a terrifyingly loud toot, dealing damage to anyone in your vicinity. | |
Leviathan I | utevo ina leviathan | 150 | 40 | 95 | Special | Sea Serpent: You become a Leviathan, gaining power-ups for Boiling Bubbles, Tail Swipe and Coil Around. Leviathan form lasts 1 minute. | |
Earthquaking March | exevo mas tera hur | 185 | 0 | 110 | Attack | Elephant: Marching with your full weight, you stomp the ground in front of you and 2 random tiles around you afterwards, dealing massive damage to the enemies caught in the quake. |
List of spells for Spearman[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Blazing Spearthrow | quatuortilis | 95 | 0 | 44 | Attack | Throws a flaming spear at your target dealing fire damage. | |
Cage of Spears | incarcera hasta | 100 | 2 | 32 | Attack | Spears fall down from the sky, incarcerating your target in a inescapable cage for a few seconds. The cooldown gets shorter the higher your rangery skill is. It can not go lower than 14 seconds. | |
Deadweight | saxum mittere | 80 | 3? | 53 | Attack | You start spinning around, channeling a throw of a massive rock. The longer you channel, the more damage it will deal. You can not move while channeling
| |
Heal | medicor | 20 | 3 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Corrosar Rustspear | erugo hasta | 65 | 0 | 10 | Attack | Throws a rusted spear at your target, poisoning it after impact. | |
Search for Earthrocks | invenio terastono | 0 | 0 | 10 | Support | Searches for suitable stones which can be used as ammo for your slingshot. Earthrocks are stronger than normal stones. | |
Search for Stones | invenio stono | 0 | 0 | 1 | Support | Searches for suitable stones which can be used as ammo for your slingshot. | |
The Accelerator | accelero hasta | 85 | 0 | 23 | Attack | Throws a magical spear that gains damage as it travels through the air. The further it flies, the more damage it will deal. | |
Spearstab | hasta confodere | 50 | 0 | 10 | Attack | If a target dares to come nearby, this spell will stab them a couple of times with your sharp spear. | |
Swiftness | accelero celir | 40 | 0 | 5 | Support | You focus on your movement speed, which significantly increases for 4 sec. | |
Lesser Focus | incumbie adfect | 70 | 0 | 8 | Support | You focus on your precision, which increases your chaos/rangery by 25% for 13.5 sec. | |
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). | ||
Piercer | penetratus | 80 | 0 | 50 | Attack | Destroys your target's defense with a barrage of spears, increasing their vulnerability to physical damage by 10%+(skill/15) for 6 seconds. This effect can't stack from multiple sources. |
List of spells for Hunter[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Boarhead | File:Boarhead.gif | aper caput | 0 | 0 | 1 | Attack | If an enemy comes too close to you, your boar rushes out and headbutts them, stunning them for 2.5 seconds. Casting the spell shows its cooldown. |
Camouflage | File:Camouflage.gif | camouflage "object | 0 | 0 | 33 | Support | Turns you into the selected object, decieving most monsters and players. Any damage taken or action performed will reveal you. |
Duoshot | File:Duoshot.gif | duopircus | 40 | 0 | 10 | Attack | Quickly fires a new arrow to follow up your previous attack. |
Frostfoot Trap | File:Frostfoot Trap.gif | ferrumlamina frigos | 0 | 0 | 70 | Attack | Conjures a Frostfoot Trap (item) that can be placed on the ground. If triggered, the victim gets stunned for 3 seconds and suffer a paralyze and a severe frostbite based on max MP. Disappears after 2 minutes. |
Hail of Arrows | File:Hail of Arrows.gif | calamus inber | 150 | 0 | 80 | Attack | After a short channel fires a group of arrows in a cone in front of you. |
Heal | medicor | 20 | 3 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Blowpipe | File:Blowpipe.gif | flatu excitetur | 0 | 0 | 50 | Support | Conjures one of 3 different Blowpipes. Each has a different effect when used on a creature. The blowpipe disappears after 10 seconds. Green Blowpipe: deals poison damage and poisons the target based on its maximum health. |
Companionship | File:Companionship.gif | consortium | 7% of your maximum mana | 0 | 23 | Support | Your animal companion performs a helpful task for you. You can train your companion for money to become better in the task. Hawk: Your hawk flies out to gather ammunition for you. Training the hawk yields better and more ammunition. Has a 75 seconds cooldown an in town a ? seconds cooldown. Has energy for 9 trips before having to rest for 20 minutes. |
Crystal Dementor | File:Crystal Dementor.gif | glacies spirithou | 235 | 0 | 46 | Attack | Charge up and fire a crystal arrow that chills the target, freezing and paralyzing it. Deals ice damage over time. |
Detonating Arrow | File:Detonating Arrow.gif | displodo telum | 5 | 0 | 60 | Attack | Charge up and fire an arrow that explodes on your target. |
Grill Trap | File:Grill Trap.gif | ferrumlamina flammen | 0 | 0 | 56 | Attack | Conjures a Grill Trap (item) that can be placed on the ground. When walking over it the victim receives fire/physical damage and burns 2.8% of their HP and 8 stamina with each tick. The damage is also increased the more stamina the victim has, capped at a bonus of 20. |
Impossible Precision | File:Impossible Precision.gif | accuratio | 10% | 2 | 37 | Support | Increases your Rangery by 65% for 8 seconds. |
Poisonspike Trap | File:Poisonspike Trap.gif | ferrumlamina poxus | 0 | 0 | 41 | Attack | Conjures a Poisonspike Trap (item) that can be placed on the ground. Walking over it triggers it and the victim receives poison/physical damage and is poisoned for 90 seconds, losing 3.5% of their max. HP with each tick. |
Rabid Pet | File:Rabid Pet.gif | consortium | 55 | 10 | 19 | Support | Depending on your current animal companion the spell has the following effect: Hawk: Your hawk flies out and attaches itself onto the target's head, dealing 3 ticks of damage over 3 seconds. The third tick will also reduce the target's physical damage resistance for 7 seconds. |
Rapidfire | File:Rapidfire.gif | rapidos min | 0 | 5 | 10 | Support | Increases your attack speed for 10 seconds. |
Rockshot | otocuris abestonio | 25 | 0 | 4 | Attack | Throws a rock at target to deal damage. 7% change to deal 10-15 bonus damage. | |
Scout | File:Scout.gif | swifties inicu | 0 | 0 | 1 | Support | Your hawk flies out and scouts a large area ahead of you, returning information about enemies sighted. |
Snakeskin Bandage | File:Snakeskin Bandage.gif | jaculuscorius fascia | 0 | 0 | 1 | Support | Your skin sheds its skin, and you use it as a bandage. Stops all bleeding and poisoning. |
Sniff | File:Sniff.gif | olfacto | 0 | 0 | 1 | Support | Your boar sniffs around you, revealing invisible units and traps. The boar will destroy any traps, but there is a chance he will trigger it, making you unable to use any of its abilities for 5 minutes. |
Steelblade Trap | File:Steelblade Trap.gif | ferrumlamina decipula | 0 | 0 | 15 | Attack | Conjures a Steelblade Trap (item) that can be placed on the ground. Walking over it triggers it and the victim receives damage and bleeds for 16 seconds, losing 1% of their maximum health with each tick. |
Trishot | File:Trishot.gif | tripircus | 55 | 0 | 28 | Attack | Quickly fires another arrow to follow up your previous Duoshot. |
Swiftness | accelero celir | 40 | 0 | 5 | Support | You focus on your movement speed, which significantly increases for 4 sec. | |
Lesser Focus | incumbie adfect | 70 | 0 | 8 | Support | You focus on your precision, which increases your chaos/rangery by 25% for 13.5 sec. | |
Snakebite | File:Snakebite.gif | jaculus ictus | 0 | 0 | 1 | Attack | Passive skill. Your snake jumps at your target biting them and applying a poison. Using the skill shows you its cooldown. |
List of spells for Marksman[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Fire! | xoris | 35 | 0 | 10 | Attack | Quickly loads up a bolt and fires it at your target. [Fire!] can critically strike. There is a 10% chance to land a headshot, dealing 2.8x damage. Grants you 3 stacks of voracity. | |
Heal | medicor | 20 | 3 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Lock and Load | tincidunt ac convallis | 30 | 0 | 26 | Attack | Loads a random bolt and fires it at your target. These bolts can be any of the following: [Normal Bolt]: Normal Damage [Power Bolt]: 2x Damage | |
Marksmanship | velox debellate | 60 | 15 | 34 | Support | Increases your attack speed for a brief duration. | |
Backstep | contrasalio | 0 | 0 | 10 | Support | Jumps up to 2 tiles backwards. | |
Rockshot | otocuris abestonio | 25 | 0 | 4 | Attack | Throws a rock at target to deal damage. 7% change to deal 10-15 bonus damage. | |
Search for Earthrocks | invenio terastono | 0 | 0 | 10 | Support | Searches for suitable stones which can be used as ammo for your slingshot. Earthrocks are stronger than normal stones. | |
Search for Stones | invenio stono | 0 | 0 | 1 | Support | Searches for suitable stones which can be used as ammo for your slingshot. | |
Strong Heal | gran medicor | 70 | 12 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Swiftfoot | acceleris | 105 | 0 | 20 | Support | You focus on your movement, gaining 105% staminda for a couple of seconds. You can not attack while this spell is active. Once the spell is over, your stamina is back to how it was at this moment of casting the spell. | |
Swiftness | accelero celir | 40 | 0 | 5 | Support | You focus on your movement speed, which significantly increases for 4 sec. | |
Lesser Focus | incumbie adfect | 70 | 0 | 8 | Support | You focus on your precision, which increases your chaos/rangery by 25% for 13.5 sec. | |
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). | ||
Silvershot | argentum jactus | 60 | 0 | 15 | Attack | Loads a silver bullet and fires it at your enemy, dealing holy damage and leaving a [Crippling Wound]. This wound will not allow the target's health to go above the current amount for 3.8 seconds. [Crippling Wound] lasts 1.9 seconds on players. | |
Shock Net | quassus rete | 0 | 0 | 45 | Support | Generates a net that lasts 10 seconds. You can throw this net and it will stun creatures caught in it (3x3 area). After the initial stun is gone, the victims will remained slowed for 2.5 seconds. |
List of spells for Shadowstriker[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Backstab | tergum transfigo | 40 | 24 | Attack | An ability infused with extra damage and a bonus critical strike chance. | ||
Heal | medicor | 20 | 3 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Nyctophobia | nyctophobia | 30 | 77 | Support | Casting this spell on an enemy will make it run disoriented and in fear for 3 seconds. If cast during night, the duration is doubled. | ||
Overstab | multosictus | 85 | 6 | 44 | Attack | Executes a series of attack to the target's most vital spots that devastates their nerves, dealing psychic damage. During night each stab gains 35% lifesteal and restores 0-4 soul. | |
Infiltrate | infiltratio | 30 | 8 | 15 | Attack | You dwell into the shadow of your enemy, reappearing behind them. For the next 4 seconds, you are empowered by the shadow you consumed, making Dark Discipline trigger even if you are not behind your target. | |
Eviscerate | exentero | 110 | 65 | Attack | Causes the enemy to bleed (a lot) and to puke periodically. Every time the enemy pukes, it becomes slowed for 3 seconds. | ||
Search for Earthrocks | invenio terastono | 0 | 0 | 10 | Support | Searches for suitable stones which can be used as ammo for your slingshot. Earthrocks are stronger than normal stones. | |
Search for Stones | invenio stono | 0 | 0 | 1 | Support | Searches for suitable stones which can be used as ammo for your slingshot. | |
Shade Dagger | umbris sic | 23 | 6 | 20 | Attack | Throw a shadow dagger at your enemy. The dagger deals damage and has a different effect each cast: 1st cast: Deals damage. 2nd cast: Deals damage and slows the target. 3rd cast: Pulls you to the enemy as it travels, dealing double damage on impact. | |
Shadow Discipline | umbrais disciplus | 100 | 30 | 70 | Support | Activate this spell to gain a 30 second buff. All damage bonuses gained by Dark Discipline are doubled, and the duration of Shadow Shrouds that you create with that spell is doubled. Increases chaos by 15%. | |
Shadow Incision | 80 | 6 | 38 | Attack | Cuts deeps and tears your target's shadow, making it lose 10 shielding for 5 seconds and dealing shadow damage. During night, the target loses 15 shielding instead, and the spell restores 20 mana, 2 soul and deals 10-20 bonus damage. | ||
Shadowsound | umbra sonus | 10% of your maximum mana | 2 | 55 | Attack | Releases a loud song whose sound damages everyone in a line in front of you. | |
Shifting Shadow | vagus umbra | 90 | 35 | 85 | Support | Shadowstriker leaves a shadowy distortion at his current location. This shadow lasts 6 seconds. While the shadow is there, shadowstriker can re-activate this spell to be teleported to the position of the shadow and deal damage to the enemies standing in its close vicinity. | |
Shredded Smile | lacero risus | 140 | 70 | Attack | Shreds the mouth of the target, dealing damage and silencing it for 4 seconds if it is a player. | ||
Strong Heal | gran medicor | 70 | 12 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Shadowdash | umbris hur | 50 | 5 | 50 | Support | In form of a shadow, you rapidly move 3 tiles ahead of you, passing through creatures, but not through obstacles. | |
Swiftness | accelero celir | 40 | 0 | 5 | Support | You focus on your movement speed, which significantly increases for 4 sec. | |
Vanish | defluo | 10 | 34 | Support | Makes you completely vanish, becoming invisible to players and (some) creatures in your stealth. | ||
Lesser Focus | incumbie adfect | 70 | 0 | 8 | Support | You focus on your precision, which increases your chaos/rangery by 25% for 13.5 sec. | |
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). | ||
Phase | evado sim | 60 | 25 | 60 | Support | You enter an ethereal shadow form, gaining a bonus percentage of dodge chance equal to Eney+Stamina/8. You gain 10% more dodge chance if this is cast during the night. This dodge bonus lasts 7 seconds and evades most kinds of damage including spells. | |
Shadow Shroud | umbra sudarium | 15 | 10 | Support | Makes a Shadow Shroud that lasts chaos/10 seconds on your current location. Shadow shrouds last 3 seconds more during night. | ||
Trickery | dolus | 95 | 10 | 28 | Support | Shadowstriker disappears into a short stealth leaving a clone of himself on the location where the spell was casted. The clone will attack your current target with slitthroats. If cast during night, the clone uses shadow slittthroats instead, dealing 50% more damage. |
List of spells for Spellcaster[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Botanic Limbrippers | planta cruseviscero | 250 | 70 | Attack | Giant roots grow and unleash their huge vines everywhere around you, damaging and wrapping all enemies in, immobilizing them for 3 seconds. | ||
Burst Blaster | flammus | 90 | 35 | Attack | Shoots a couple of fiery blasts to blow up the target. This spell gets stronger if used on a [Flymed] target. | ||
Combust | exuro | 22 | 4 | Attack | Scorches the target with a searing flame. | ||
Doom | combustro fatum | 180 | 75 | Attack | Reduces the target's resistance to fire by a percentage based on your wizardry level, for a duration of 10 seconds. If used on a Flymed target, it will set them on fire instead, dealing 500 damage over 20 seconds. | ||
Electrifying Buzz | buzzapis | 175 | 84 | Attack | Shoots a couple of electric bolts to shock the target. This spell gets stronger if used on a Wet target. If Ultraenergy is active, this spell has 70% reduced cooldown and 15% more chance to proc Mana Surge. | ||
Elemental Shrine Teleport | mas diax sus | 10 | Special | Teleports you to the shrine of elements where you can set your elemental preferences. Cast again to get teleported back to your previous location. Can only be casted inside city temples. | |||
Encase | inaedifico | 300 | 105 | Support | Encases you in a block of ice making you unable to move for 4 seconds. While encased, you gain 90% resistance and 20% reflection to physical and ice damage and you recover health rapidly. | ||
Enfrost | congalcior | 65 | 15 | A surge of cold approaches your target, slowing its movement and dealing damage. | |||
Eye of the Storm | oculus en tempesto | 380 | 67 | Attack | Unleashes a fearsome storm to rain thunder and lightning down on your enemies in a huge radius. Enemies caught in the rain will become [Wet] for 10 seconds. | ||
Flymanine Bath | flyms huru | 70 | 33 | Support | Soaks the target in a highly flammable liquid known as Flymanine. The target receives a debuff [Flymed] for a duration of 12 seconds. Casting some of your Fire spells enhances their effect on [Flymed] targets. | ||
Glacial Wind | gelu ventus | 145 | 63 | Attack | Channeling for 1 seconds, you send a freezing whirlwind in a line in front of you to chill the ones that are caught in it to the bone. | ||
Hailstorm | grando mas | 240 | 80 | Attack | Massive hails fall down from the sky, impaling and freezing the ones that get hit. Has to be channeled for 5 seconds. | ||
Heal | medicor | 20 | 3 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Magic Shield | magicus aegis | 50 | 8 | Support | Activates a magic shield that absorbs all received damage into mana. Lasts until turned off by using this spell again, or until broken by some other ability. Activating a magic shield more than 3 times in quick succession will put it on a 45 second cooldown. | ||
Magnetic Field | magnes ager | 360 | 110 | Attack | Emanates an ultracharged magnetic field in the area around you. It deals damage and heavily paralyzes the victims every time it resonates. | ||
Cataclysm | combursto mas diripio | 310 | 100 | Attack | Unleashes a blast of hellfire that scorches all enemies in a huge radius leaving nothing but ashes and ruin. | ||
Dragonbreath | draconis subflatus | 100 | 45 | Attack | Releases a fiery breath to burn the creatures in a cone in front of you. | ||
Earthwhack | tera | 27 | 12 | Attack | Whacks the target with an earthy blow, dealing damage and immobilizing them for 0.7 seconds. This immobilization only applies to monsters. | ||
Entangle | caperent | 75 | 15 | Support | Surrounds the target in spellspawned branches and vines, trapping it for a couple of seconds. It starts out lasting 3 seconds, but for every 20 wizardry levels, the branch will evolve and gain 1 extra second of duration. The cooldown of the spell is reduced the higher your level is. | ||
Great Polar Light | glacies lumen | 35 | 22 | Support | Provides blueish illumination of a huge area around the user. | ||
Iceshard | frigo | 22 | 12 | Attack | Strikes the target with a spine-chilling shard. 35% chance to slow the target, 5% chance to immobilize it for 1.5 seconds. 100% chance to immobilize a [Wet] target. | ||
Ignite | ignis | 66 | 15 | Attack | Sets the target on fire which gets stronger with your wizardry level. | ||
Living Vegetation | vitus xor vega | 50 | 37 | Attack | Summons a neutral [Malevolent Seed] that anyone can attack. If you (its master) use Embers, Earthwhack, Shock or Iceshard on it, the seed will grow and gain new abilities. If a Saint from your party casts Smite on it, it will also grow into a healing plant but it will be treated as that player's summon. | ||
Embers | flam | 32 | 12 | Attack | Strikes the target with a fiery blow. Deals 20% more damage to Flymed targets. | ||
Mana Surge | - | 1 | Special | Mystical energies surge through Spellcasters, giving a chance of refunding a portion of spent mana after every spell cast. Spells have varying chances of triggering Mana Surge which you can read in their description. | |||
Strong Heal | gran medicor | 70 | 12 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Winterfresh | hiemstofrus | 90 | 48 | Attack | Releases a storm of ice into a cone in front of you. | ||
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). | ||
Pest | pestis | 85 | 42 | Attack | Sends a swarm of flesh-eating flea to feed on the target, dealing damage over time. | ||
Psyshock | abra | 22 | 4 | Attack | Unleashes a magical bolt that deals psychic damage. | ||
Ring of Dancing Flames | anulus ignis | 145 | 60 | Attack | Flames dance around you forming a ring that explodes and torches anyone within the area. Enemies caught in the circle as it forms can receive damage multiple times. The spell must be channeled as long as it is in duration. | ||
Polar Burst | xorum frigo | 90 | 38 | Attack | Shoots a couple of icy blasts to chill the target, dealing multiple instances of damage. This spell is enhanced if used on a [Wet] target. | ||
Shock | zap | 24 | 12 | Attack | Buzzes the target with a surge of electricity. If Ultraenergy is active, this spell has no cooldown and has 10% more chance to proc Mana Surge. If your target is [Wet], this spell will deal 12% extra damage. | ||
Ultraenergetic | ultra vis | 20 | Support | Immense energy flows through your body, allowing you to manipulate the streams of electricity. You gain a buff called [Ultraenergy] for 10 seconds. | |||
Unbound Lighting | visconcus | 135 | 40 | Attack | Casts a lightning that bounces 8 times between enemies and deals damage. If no alternative enemies are found, the lightning will conduct its charges through you so it can keep on bouncing. If Ultraenergy is active, the lightning will bounce faster 20 times but deal reduced damage per hit. |
List of spells for Saint[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Conjure: Resurrection Cross | utevo vita crucifix | 0 | 0 | 1 | Support | Conjures a Resurrection Cross that lets you bring dead players alive. | |
Equilibrium | equilibrio | 85 | 10 | 71 | Attack/Healing | Fires an unstable holy matter at the target, rither healing or devastating it with light. The effect of this spell is alterable by some items. In Cloudwalker form, this spell will always heal. In Archangel form this spell will always damage. | |
Heal | medicor | 20 | 3 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Holy Halo (spell) | san halus | ?% | ?% | 92 | Attack/Support | You receive a Holy Halo that you can throw to hit enemies. It returns to you after it is thrown. Can be used 10 times. | |
Holy Shield | santargus "name" | 90 | 5 | 52 | Support | Protects the target with a holy shield for 10 seconds. The target receives (wizardry/10)% less damage while the shield is active. | |
Antidote | depoxus | 30 | 0 | 1 | Support | Cures poison status. | |
Convalescence | convalescendi en "name" | 110 | 6 | 49 | Healing | Heals one random debuff from a target player and applies [Convalescent Wisps] to it. The wisps will heal a minor amount of the target's HP every second for the next 10 seconds. If this ability vured any debuff, the wisps' healing will double and they will prevent this debuff from being applied to the target again for the duration of this spell. | |
Divine Vitality | deusvita | 65 | 6 | 20 | Support | Cures you from drowning, bleeding, burning, electrocution, poisoning and curses. | |
Enlight | lumen | 20 | 0 | 1 | Support | Creates light for a short period of time and at a low radius around the caster. | |
Exorcise | exorcio | 120 | 0 | 39 | Attack | Deals massive damage to undead monsters and less damage to others and creates Demonic Essence (this can happen only once every 1 minute on the same creature). | |
Illuminate | gran lumen | 60 | 0 | 18 | Support | Provides a stronger illumination of the area around the caster. | |
Irradiate | mas lumen | 100 | 3 | 30 | Support | Provides a massive illumination around the caster. | |
Light Nova | mas lux | 275 | 15 | 85 | Healing | You explode with light, healing all party members and leaving a radiant light shining for 3 minutes. | |
Arcane Transfusion | arcanum transfusio en "name" | 0 | 25 | 55 | Support | Half of your current mana is burned and converted into [Arcane Blobs]. These blobs contain chunks of the burned mana energy and will fly out to the target, regenerating their mana for the amount stored in each blob. The entire process lasts 60 seconds and will transfuse up to 70% of the mana that was burned off of you. | |
Mummify | mumotombus | 0 | 15 | 35 | Attack | Slows the target's movement speed | |
Prayer | purpos en "name" | 110 | 2 | 10 | Healing | Restores medium amount of health points to the target player. | |
Purification | sandicor | 60 | 0 | 14 | Healing | Restores a small amount of your health points and deals damage to every monster standing on any of the eight squares surrounding you. | |
Savior | ultimo sandico en "name" | 0 | 30 | 60 | Healing | Using a large amount of your soul, this spell manages to save any desired person from injuries, even those that are almost lethal. | |
Strong Heal | gran medicor | 70 | 12 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Tranquility | tranquilum | 360 | 4 | 78 | Healing | Calls forth a healing rain to fall and restore the HP of everyone it falls on. | |
Weak Curse | utero mort | 45 | 0 | 8 | Attack | Curses the target to lose HP over time for the next 30 seconds. | |
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). | ||
Purge | sancio daemno | 95 | 4 | 27 | Attack | Deals holy damage to the target. A Demonic Essence is created every time some evil is purged (this can happen only once every 1 minute on the same creature). | |
Sacred Water | san aqua en "name" | 115 | 25 | 42 | Healing | Gives the target player high HP regeneration for the next 60 seconds. | |
Shining Blast | forsusanio | 145 | 0 | 66 | Attack | Releases a holy blast to smite the area around you. | |
Smite | sanslux | 23 | 0 | 9 | Attack | Smites the target with a blow of holy light. | |
Magic Shield | magicus aegis | 50 | 8 | Support | Activates a magic shield that absorbs all received damage into mana. Lasts until turned off by using this spell again, or until broken by some other ability. Activating a magic shield more than 3 times in quick succession will put it on a 45 second cooldown. |
List of spells for Necromancer[ | ]
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Climb Up | funisum | 20 | 2 | Support | Serves the user as a magical rope to climb up from holes. | ||
Death Breath | mortis suflatio | 50 | 4 | 24 | Attack | After channeling for 0.65s, releases a disgusting breath that reeks of death in a cone in front of you.
Consumes up to 15 Necromancy when cast, but can be casted if you have less. Damage Factors: Level, Wizardry, Necromancy. | |
Lich Drain | Aeonix | 30 | 5 | 21 | Attack and Healing | Connects a life draining tether to the target, causing damaging ticks 5 times over 5 seconds. Every tick heals HP equal to your (Wizardry+Vitoa A), with the 5th tick healing triple and giving 2 Necromancy.
The healing can not exceed 6.5% of your HP per tick (5th tick and bonuses excluded). | |
Carnivore | auscalpto | 200 | 0 | 16 | Support | Consumes all fresh corpses around you (corpses under ownership, or covered by another item, do not count). For each corpse, you gain a piece of Flesh, up to 6. If there are more than 6 corpses, you additionally gain a piece of [Soul Flesh]: | |
Dark Heal | medimortus | 80 | 0 | 27 | Healing | Drains one fourth of your Necromancy to restore that amount of soul, as well as 12% of your missing mana. This healing cures [Paralyze]. | |
Gore Feast | carnis en | 20 | 0 | 16 | Healing | Devour a specified amount of the [Flesh] you possess, up to 10. Heals 10%+Aoni*1.5 HP for each piece of Flesh eaten. (Amount is specified in parameters, e.g: carnis en "2) | |
Grim Pain | con vament | 50 | 8 | 48 | Attack | The more necromancy you have, the stronger the spell gets | |
Lullaby Orchid | sopiorchid | 75 | 3 | 58 | Support | Summons a orchid that radiates a lull powder. It slows down anyone affected by it. The powder is triggered every 7 seconds consuming your mana and soul | |
Magic Shield | magicus aegis | 50 | 8 | Support | Activates a magic shield that absorbs all received damage into mana. Lasts until turned off by using this spell again, or until broken by some other ability. Activating a magic shield more than 3 times in quick succession will put it on a 45 second cooldown. | ||
Mana Siphon | File:Siphon.gif | ulphum | 0 | 15 | 34 | Healing | Drains 5% of the current mana of every party member and gives it to you. |
Meat Shield | carnitargus en | 90 | 5 | 40 | Support | Expends all your collected [Flesh] into a shield of flesh around the desired target, increasing their protection against physical damage by a percent equal the amount of spent Flesh. If cast on yourself, gains an extra 10% physical protection. Lasts 60 + (Wiz/4) + VitA*1.5 seconds. | |
Antidote | depoxus | 30 | 0 | 1 | Support | Cures poison status. | |
Black Parasite | mortopestis | 145 | 6 | 75 | Attack | Throws a black parasite to feed on your target's HP. After done feeding, the parasite returns and heals a portion of your HP, then drains 65 of your Necromancy. It can also return back bonus mana, depending on your Necromancy gauge. 100 - 200: Small portion | |
Chaotic Concoction | ampula congeria | 75 | 18 | 36 | Conjuring | Conjures a flask of a chaotic virus that lasts 10 seconds.
The flask can be thrown to inflict the virus upon enemies in the radius of its explosion. | |
Fleshball | carnem ico | 30 | 0 | 10 | Attack | Throws a bulging ball of stinking flesh at your enemy, dealing physical damage.The ball is larger the more [Flesh] you have stored. Upon casting, expends all [Flesh]. It can be casted even when you have no flesh stored, but it deals 7-9% reduced damage. [Soulflesh Bonus]: Deals extra damage and explodes the Flesh upon impact, dealing the spell's damage to the reatures around your target as well. Has a chance to spawn up to 2 pieces of [Flesh] on explosion. | |
Poisonous Fungi | File:Poisonous Fungi(not avaible anymore).gif | el poxo fungia | 75 | 0 | 10 | Attack | Triggers the growth of toxic mushrooms around the target, causing it to choke on it and get continous poison damage. Magic Level 1-35: Starts at 24 damage per tick Magic Level 36+: Starts at 40 damage per tick Its power can be sligtly enhanced trough items like the Witch Hat and the Runebook of Toxicity |
Raise: Fleshlings | File:Raise: Fleshlings.gif | ortus guemitcaro | 30s | 0 | 32 | Summoning | Creates up to 3 Fleshlings from [Flesh] you have collected, costing 1 flesh per each summon. The amount of Fleshlings you want to create is specified in the parameters (e.g. ortus guemitcaro "3). Fleshling glide over the terrain with moderate speed and use melee attacks to deal physical damage equal to your level. When killed, or after 10 attacks, they will explode, dealing 2x your level in damage in an area around them. Their HP is equal to 6*yourLevel. They reek of rotting flesh and their attacks have a good chance of turning an enemy that is currently targetting you to target them instead. |
Raise Dead | mortis ortus | 400 | 20 | 45 | Special | Raises the dead from nearby corpses to serve you in battle | |
Renew | File:Not avaible anymore.gif | novosis | 42 | 2 | 42 | Healing | Cures poisons, burns, drowns, electrocution and bleeding. Everytime a condition is cured with this spell, the necromancy gauge is filled by 5. once it is at 300 or more, next time you cast this spell, you will regain 35% mana and 10 soul and the necromancy gauge will set back to 100. |
Rip | Carcaedo | 45 | 0 | 10 | Attack | Generates 2-3 pieces of [Flesh] by ripping them out of your enemy, dealing physical damage upon mutilation.
Does not work on Undeads, Machines, Ghosts or Liquids. Damage factors: Aoni, Necromancy. | |
Rose of Death | mortarosa | 76 | 4 | 58 | Support | Plants a rose that reeks of death and radiates and aura of decay. The attack is triggered every 3 seconds consuming your mana and soul | |
Secrets of the Necronomicon | utero mort | 0 | 0 | 55 | Support | Says a chapter of the necronomicon which increases your soul | |
Spook | terreo | 0 | 0 | 64 | Support | Casting this spell will make it run disoriented and in fear for 3-4 seconds | |
Weak Curse | utero mort | 45 | 0 | 8 | Attack | Curses the target to lose HP over time for the next 30 seconds. | |
Soul Flare | Aonilumia | 20 | 20 | 6 | Support | Summons a luminating soul to provide light in the area around you, revealing all nearby invisible creatures. The light lasts for (50 + level*2) seconds.
Also costs 15 Necromancy. [Soulflesh Bonus]: The intensity of the light is one volume stronger, and the duration is increased by 20%. | |
Levitate | scando | 50 | 8 | Support | Allows the user to climb/descend to a terrain if standing on a valid border or edge. The edge must be flat, and there must be a place on the lower/higher floor to land on from that edge. Requires a parameter after the spell words in form of "up" or "down" (e.g. scando "down). | ||
Psyshock | abra | 22 | 4 | Attack | Unleashes a magical bolt that deals psychic damage. | ||
Raise:Fleshrippers | File:Raise: Fleshrippers.gif | ortus caroxori | 0 | 0 | 40 | Summoning | Creates up to 3 Fleshrippers from nearby drying corpses (corpses under ownership, or covered by another item, do not count), costing 8 Necromancy per spawn. Note that you may only have a maximum of 3 risen creatures at a time. |
Reveal | carcaedo | 45 | 0 | 10 | Attack | Generates 2-3 pieces of [Flesh] by ripping them out of your enemy, dealing physical damage upon mutilation.
Does not work on Undeads, Machines, Ghosts or Liquids. Damage factors: Aoni, Necromancy. |