Blood Orchipede
Combat Properties | |
---|---|
Health: | 3110? |
Experience: | 1950 |
Est. Max Dmg: | 500? |
General Properties | |
Classification: | Elementals Bio-Elementals |
Is boss: | ✗ |
Illusionable: | ✗ |
Pushable: | ✗ |
Pushes: | ✓ |
Occurs on main: | ✓ |
Occurs on rook: | ✗ |
Damage Taken From Elements |
-
Physical100%
-
Holy100%
-
Death90%
-
Fire110%~
-
Energy110%
-
Ice100%
-
Earth0%
Abilities
Melee (1-100?), Earth Beam (1-200?), Vine Whip (1-150?), Poison Field, Summons up to 4 Thornrose Sprouts, Blood Roses and Lullaby Chimes
LocationVenoma Swamp
StrategyKite them away from their summons to greatly reduce their damage and utility.
Thornrose Sprouts have ranged attacks (~60 Physical Damage).
Blood Roses can drain ~60 health from you and heal the Blood Orchipede with the same amount.
Lullaby Chimes have a sleeping powder nova around them, which puts you to sleep for 1-2 seconds (5x5 SQM around the plant).
Loot
- Particle of Regeneration
- Particle of Replenishment
- 1-124× Bronze Coin
- 1-2× Silver Coin
- 1-17× Earthen Bolt
- 1-17× Shroom Arrow
- 1-8× Toxic Slitthroat
- Green Mushroom
- Conifer Leaf
- River Plant Leaf
- Seed
- Sacred Tree Amulet
- Fungus Amulet
- Emerald Ring
- Runebook of Toxicity
- Terra Hood
- Vine Whip
- Terra Mantle
- Pair of Terra Legs
- Springsprout Rod
- Ancient Precision Monocle
- The Dust of the Swamp
- Bag of Grains
- Blood Herb
- Boots of Haste
- Relic (2) - TE
- Orchid Herb
- Glowing Toxic Mushrooms
- Four-leaf Clover (Very Rare)