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Healing spells are used to regain hitpoints. The spell can affect yourself or other players. Saints have mastered the art of healing, and have more instant healing spells than any other vocation.

Name Words Mana Soul points Level Type Effect
Calmness Calmness calmness 35 0 10 Healing Consume your rage in exchange for a heal based on the amount of consumed rage.
[ENRAGED]: Heals your entire HP and 30% mana.
Care Care medicor en "name" ?% 0 6 Healing Restores a small amount of health points to the target player.
Convalescence Convalescence convalescendi en "name" 110 6 49 Healing Heals one random debuff from a target player and applies [Convalescent Wisps] to it. The wisps will heal a minor amount of the target's HP every second for the next 10 seconds. If this ability vured any debuff, the wisps' healing will double and they will prevent this debuff from being applied to the target again for the duration of this spell.
Dark Heal Dark Heal medimortus 80 0 27 Healing Drains one fourth of your Necromancy to restore that amount of soul, as well as 12% of your missing mana. This healing cures [Paralyze].
Feast Feast festum 65 0 59 Healing Bear: Tears a nearby corpse to pieces, sharpening your Bear Claws. After that, the corpse is eaten and it heals a portion of your max. HP and gives you Digestion. Digestion makes you less hungry and regenerates your HP for a minute. The corpse must be in melee range, and must be a creature corpse that is openable.
Gore Feast Gore Feast carnis en 20 0 16 Healing Devour a specified amount of the [Flesh] you possess, up to 10.
Heals 10%+Aoni*1.5 HP for each piece of Flesh eaten.
(Amount is specified in parameters, e.g: carnis en "2)
Heal Heal medicor 20 3 Healing Restores your health points. The less HP you have in the moment of casting, the more HP is restored.
Hibernate Hibernate hibersomnum 240 15 68 Healing Bear: You fall asleep, unable to move for 10 seconds. While asleep, your HP and stamina regeneration are massively increased. You can be attacked while the hibernation is active, and can not wake up until it is over.
Lich Drain Lich Drain Aeonix 30 5 21 Attack and Healing Connects a life draining tether to the target, causing damaging ticks 5 times over 5 seconds. Every tick heals HP equal to your (Wizardry+Vitoa A), with the 5th tick healing triple and giving 2 Necromancy.

The healing can not exceed 6.5% of your HP per tick (5th tick and bonuses excluded).

Light Nova Light Nova mas lux 275 15 85 Healing You explode with light, healing all party members and leaving a radiant light shining for 3 minutes.
Mana Siphon File:Siphon.gif ulphum 0 15 34 Healing Drains 5% of the current mana of every party member and gives it to you.
Medicate Medicate medicoratio 20 0 1 Healing Restores a small amount of your health points.
Meditation Meditation mediactus 175 1 55 Healing Your inner spirit of peace channels a ticking regeneration which heals a massive amount of HP over a short duration. You remain immovable for the duration of the channeling (4.5 seconds).
Prayer Prayer purpos en "name" 110 2 10 Healing Restores medium amount of health points to the target player.
Psychic Remedy Psychic Remedy remedipsys 0 40 29 Healing Gain 100% Mana.
Purification Purification sandicor 60 0 14 Healing Restores a small amount of your health points and deals damage to every monster standing on any of the eight squares surrounding you.
Renew File:Not avaible anymore.gif novosis 42 2 42 Healing Cures poisons, burns, drowns, electrocution and bleeding. Everytime a condition is cured with this spell, the necromancy gauge is filled by 5. once it is at 300 or more, next time you cast this spell, you will regain 35% mana and 10 soul and the necromancy gauge will set back to 100.
Sacred Water Sacred Water san aqua en "name" 115 25 42 Healing Gives the target player high HP regeneration for the next 60 seconds.
Savior Savior ultimo sandico en "name" 0 30 60 Healing Using a large amount of your soul, this spell manages to save any desired person from injuries, even those that are almost lethal.
Spirit Crusher Spirit Crusher spiris munin 58 Healing This spell activates passively. Your attacks have 5% chance to pierce through your target's inner spirit and release its essence, restoring your soul points by 3.
Strong Heal Strong Heal gran medicor 70 12 Healing Restores your health points. The less HP you have in the moment of casting, the more HP is restored.
Tranquility Tranquility tranquilum 360 4 78 Healing Calls forth a healing rain to fall and restore the HP of everyone it falls on.
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