Healing spells are used to regain hitpoints. The spell can affect yourself or other players. Saints have mastered the art of healing, and have more instant healing spells than any other vocation.
Name | Words | Mana | Soul points | Level | Type | Effect | |
---|---|---|---|---|---|---|---|
Calmness | calmness | 35 | 0 | 10 | Healing | Consume your rage in exchange for a heal based on the amount of consumed rage. [ENRAGED]: Heals your entire HP and 30% mana. | |
Care | medicor en "name" | ?% | 0 | 6 | Healing | Restores a small amount of health points to the target player. | |
Convalescence | convalescendi en "name" | 110 | 6 | 49 | Healing | Heals one random debuff from a target player and applies [Convalescent Wisps] to it. The wisps will heal a minor amount of the target's HP every second for the next 10 seconds. If this ability vured any debuff, the wisps' healing will double and they will prevent this debuff from being applied to the target again for the duration of this spell. | |
Dark Heal | medimortus | 80 | 0 | 27 | Healing | Drains one fourth of your Necromancy to restore that amount of soul, as well as 12% of your missing mana. This healing cures [Paralyze]. | |
Feast | festum | 65 | 0 | 59 | Healing | Bear: Tears a nearby corpse to pieces, sharpening your Bear Claws. After that, the corpse is eaten and it heals a portion of your max. HP and gives you Digestion. Digestion makes you less hungry and regenerates your HP for a minute. The corpse must be in melee range, and must be a creature corpse that is openable. | |
Gore Feast | carnis en | 20 | 0 | 16 | Healing | Devour a specified amount of the [Flesh] you possess, up to 10. Heals 10%+Aoni*1.5 HP for each piece of Flesh eaten. (Amount is specified in parameters, e.g: carnis en "2) | |
Heal | medicor | 20 | 3 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Hibernate | hibersomnum | 240 | 15 | 68 | Healing | Bear: You fall asleep, unable to move for 10 seconds. While asleep, your HP and stamina regeneration are massively increased. You can be attacked while the hibernation is active, and can not wake up until it is over. | |
Lich Drain | Aeonix | 30 | 5 | 21 | Attack and Healing | Connects a life draining tether to the target, causing damaging ticks 5 times over 5 seconds. Every tick heals HP equal to your (Wizardry+Vitoa A), with the 5th tick healing triple and giving 2 Necromancy.
The healing can not exceed 6.5% of your HP per tick (5th tick and bonuses excluded). | |
Light Nova | mas lux | 275 | 15 | 85 | Healing | You explode with light, healing all party members and leaving a radiant light shining for 3 minutes. | |
Mana Siphon | File:Siphon.gif | ulphum | 0 | 15 | 34 | Healing | Drains 5% of the current mana of every party member and gives it to you. |
Medicate | medicoratio | 20 | 0 | 1 | Healing | Restores a small amount of your health points. | |
Meditation | mediactus | 175 | 1 | 55 | Healing | Your inner spirit of peace channels a ticking regeneration which heals a massive amount of HP over a short duration. You remain immovable for the duration of the channeling (4.5 seconds). | |
Prayer | purpos en "name" | 110 | 2 | 10 | Healing | Restores medium amount of health points to the target player. | |
Psychic Remedy | remedipsys | 0 | 40 | 29 | Healing | Gain 100% Mana. | |
Purification | sandicor | 60 | 0 | 14 | Healing | Restores a small amount of your health points and deals damage to every monster standing on any of the eight squares surrounding you. | |
Renew | File:Not avaible anymore.gif | novosis | 42 | 2 | 42 | Healing | Cures poisons, burns, drowns, electrocution and bleeding. Everytime a condition is cured with this spell, the necromancy gauge is filled by 5. once it is at 300 or more, next time you cast this spell, you will regain 35% mana and 10 soul and the necromancy gauge will set back to 100. |
Sacred Water | san aqua en "name" | 115 | 25 | 42 | Healing | Gives the target player high HP regeneration for the next 60 seconds. | |
Savior | ultimo sandico en "name" | 0 | 30 | 60 | Healing | Using a large amount of your soul, this spell manages to save any desired person from injuries, even those that are almost lethal. | |
Spirit Crusher | spiris munin | 58 | Healing | This spell activates passively. Your attacks have 5% chance to pierce through your target's inner spirit and release its essence, restoring your soul points by 3. | |||
Strong Heal | gran medicor | 70 | 12 | Healing | Restores your health points. The less HP you have in the moment of casting, the more HP is restored. | ||
Tranquility | tranquilum | 360 | 4 | 78 | Healing | Calls forth a healing rain to fall and restore the HP of everyone it falls on. |